I write here some notes related to how plumed is installed.
As a first notice, plumed package is mostly designed to make these tools available:
plumed
executable, that can be used to launch command line tools.libplumed.so
library, that can be linked to an externally supplied MD code.These are the main entry points to plumed, but they require several other resources to be properly located so as to work. Moreover, plumed is designed to be usable both when "just compiled" (so as to allow for fast development) and when properly installed. This results in the non trivial problem of knowing where the required resources are located.
Additionally, we provide shell-only alternatives to command line tools. E.g., to use plumed patch
in a cross compiled environment, one can call plumed-patch
which does the same but bypass the plumed
executable and directly executes as a bash script.
As a result, plumed routines and scripts can be entered in three ways:
plumed
from the command line.plumed-patch
from the command line.This is achieved in the following way:
plumed-*
scripts contains hardcoded environment variables pointing at the correct paths when they are launched.plumed
executable and libplumed.so
have access to methods (in the config namespace) to access to the paths and locate resources.As an example, the PLUMED_ROOT
variable is defined to tell to the plumed scripts where to find most of the plumed-related files. Similarly, from C++ you can use config::getPlumedRoot() to retrieve the same path.
When a plumed command line tool implemented as script is invoked by the plumed executable, thus transferring the control from C++ to an external script, the environment should be consistently set. This is done in method config::getEnvCommand() which builds a string in the form env PLUMED_ROOT=/path env PLUMED_INCLUDEDIR=/path
etc. In this ways, the scripts are run in an environment with the correct settings.
The following paths need to be set for plumed to work properly. Here they are listed together with the name of the corresponding environment variables (that can be used in plumed scripts) and the method that can be used to retrieve them from C++ code.
$PLUMED_ROOT
config::getPlumedRoot()$PLUMED_INCLUDEDIR
config::getPlumedIncludedir()$PLUMED_HTMLDIR
config::getPlumedHtmldir()$PLUMED_PROGRAM_NAME
config::getPlumedProgramName()When using plumed from its build directory (without installing it) these paths will be set to the value reported below:
PLUMED_ROOT=/build/directory
PLUMED_INCLUDEDIR=$PLUMED_ROOT/src/include
(this works thanks to a symlink of /build/directory/src
to /build/directory/src/include/plumed
)PLUMED_HTMLDIR=$PLUMED_ROOT
PLUMED_PROGRAM_NAME=plumed
These paths are hardcoded in plumed
executable and in plumed-*
scripts when they are compiled. Notice that it is possible to set the PLUMED_ROOT
variable before calling plumed overriding the hard code values. E.g., you can compile plumed in directory /build/directory1
, move it to /build/directory2
, and launch it with PLUMED_ROOT=/build/directory2 /build/directory2/src/lib/plumed
. Notice however that although plumed will find all the required resources in this way, it might not be possible to perform some task such as patching MD code. Also notice that since the structure of the build directory is fixed the PLUMED_ROOT
variable is sufficient to reconstruct the other paths.
When using plumed after it has been installed, these paths will be set to the value reported below:
PLUMED_ROOT=/usr/local/lib/plumed
PLUMED_INCLUDEDIR=/usr/local/include
PLUMED_HTMLDIR=/usr/local/share/doc/plumed
PLUMED_PROGRAM_NAME=plumed
These paths are hardcoded in plumed
executable and in plumed-*
scripts when they are installed. Notice that these value can be customized at configure step using standard arguments to ./configure. When using an installed copy of plumed one can override the hard code values by setting the variables PLUMED_ROOT
, PLUMED_INCLUDEDIR
,PLUMED_HTMLDIR
, and PLUMED_PROGRAM_NAME
before launching plumed.
Notice that to enforce a consistent behavior of scripts and plumed executable the same logic needed to be implemented twice. One implementation is found in the src/config/Config.inc.in
file, another implementation is prependend to the installed scripts by the src/lib/Makefile
.
Also consider that environment is inherited by subprocesses. That means that if you want to launch another plumed version from a plumed script (crazy idea, perhaps nobody will ever do it) you should unexport the relevant environment variables so that the second plumed executable will find its paths correctly.
I here describe what's the content of the most important files installed by plumed.
/usr/local/bin/plumed
: this is a static executable that can be used to launch plumed. It is typically used to launch a command line tool (e.g. plumed sum_hills
). Notice that some command line tools are actually implemented as bash scripts (e.g. plumed patch
). Those scripts are located in $PLUMED_ROOT/scripts/
with an extra .sh
suffix. E.g. the plumed patch
command will set properly the environment then call $PLUMED_ROOT/scripts/patch.sh
.
/usr/local/lib/libplumed.so
: this is a library containing all the plumed routines. Notice that /usr/local/bin/plumed
described above is equal to the combination of /usr/local/lib/libplumed.so
with a single object file compiled from buildroot/src/main/main.cpp
.
/usr/local/lib/libplumedKernel.so
: this is a library containing almost all the plumed routines, with the exception of those called from MD engines. Notice that /usr/local/lib/libplumed.so
described above is equal to the combination of /usr/local/lib/libplumedKernel.so
with a single object file compiled from buildroot/src/wrapper/PlumedStatic.cpp
/usr/local/lib/libplumedWrapper.a
: this is a static library containing exclusively the object file compiled from buildroot/src/wrapper/Plumed.cpp
To summarize:
bin/plumed
= buildroot/src/main/main.cpp
+ lib/libplumed.so
lib/libplumed.so
= buildroot/src/wrapper/PlumedStatic.cpp
+ lib/libplumedKernel.so
lib/libplumedWrapper.a
= buildroot/src/wrapper/Plumed.cpp
The logic of this subdivision is that it is possible to either link the MD code to /usr/local/lib/libplumed.so
or to link it to a single object file (the one compiled from buildroot/src/wrapper/Plumed.c
or the installed libplumedWrapper.a
) so as to allow linking at run time an a posteriori chosen plumed library. This is the trick behind the --runtime
patching procedure.
Notice that the only differences between buildroot/src/wrapper/PlumedStatic.cpp
and buildroot/src/wrapper/Plumed.c
are that runtime binding is disabled for the first one and that the second one is compiled as plain C. This makes it less likely to do mistakes when linking lib/libplumed.so (by unintentionally using a different version of plumed), and makes C++ library unnecessary if an external code is only interesting in linking the PLUMED wrappers in buildroot/src/wrapper/Plumed.c
or in libplumedWrapper.a
.
We can then dissect more the content of /usr/local/lib/libplumedKernel.so
. This library puts together a large list of object files. The same object files will be located after install in /usr/local/lib/plumed/obj/k*.o
. I use a wildcard here because these might be many files (named k0.o
, 'k1.o', etc) or a single kernel.o
file (when ld -r -o
can be used to merge them together). The reason why we store object files in the installed directory is that this is the most portable way to link statically C++ objects to another executable. Indeed, merging them in a single .a file (such as libplumed.a) would require this library to be linked with special flags so as to allow dropping all the static constructors. Whereas the special flags could be found by autoconf, it seems simpler to directly link /usr/local/lib/plumed/obj/k*.o
.
Also notice that this library changes slighlty in the installed version (/usr/local/lib/libplumedKernel.so
) and in the pre-install version (buildroot/src/lib/libplumedKernel.so
). Indeed, whereas the former include the object file from buildroot/src/config/ConfigInstall.cpp
the latter includes the object file from buildroot/src/config/Config.cpp
. This object file is the one containing the hardcoded paths discussed above, and thus should include different strings in the installed and pre-install versions.
./configure
script will check if it is possible to build a /usr/local/lib/libplumed.a
library. This library contains basically buildroot/src/wrapper/PlumedStatic.cpp
and the single object obtained merging all the objects in the kernel. When this library is linked, if at least one of the functions in the wrappers is called (e.g. plumed_cmd
) then all the objects are pulled in. In principle, this should solve the problem with C++ static constructors. This feature can be disabled with --disable-static-archive
.When make
is invoked, several things are performed. First, all the source files are compiled. The plumed
executable and the library files are put in buildroot/src/lib
. Then, the "to be installed" versions of the executable and library files are produced and located in buildroot/src/lib/install
. These are different from those located in buildroot/src/lib
in that they include the buildroot/src/config/ConfigInstall.o
object so as to hardcode the proper paths.
When make install
is invoked, the makefile checks if the objects in buildroot/src/lib/install
should be updated and, if necessary, recompiles them. If not, it just copies all the material in place. Notice that all the resulting files are real files (no symlinks). This is a novelty with respect to PLUMED 2.1 and allows for a proper implementation of the DESTDIR feature required by unix distributions.
Using the standard behavior explained in the autoconf documentation, it is possible to change the paths for plumed install either during configure (with --prefix
) or by setting prefix
during make install
.
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