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1 : /* +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 : Copyright (c) 2019 Jakub Rydzewski (jr@fizyka.umk.pl). All rights reserved. 3 : 4 : See http://www.maze-code.github.io for more information. 5 : 6 : This file is part of maze. 7 : 8 : maze is free software: you can redistribute it and/or modify it under the 9 : terms of the GNU Lesser General Public License as published by the Free 10 : Software Foundation, either version 3 of the License, or (at your option) 11 : any later version. 12 : 13 : maze is distributed in the hope that it will be useful, but WITHOUT ANY 14 : WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 15 : FOR A PARTICULAR PURPOSE. 16 : 17 : See the GNU Lesser General Public License for more details. 18 : 19 : You should have received a copy of the GNU Lesser General Public License 20 : along with maze. If not, see <https://www.gnu.org/licenses/>. 21 : +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ */ 22 : #ifndef __PLUMED_maze_Member_h 23 : #define __PLUMED_maze_Member_h 24 : 25 : /** 26 : * @file Member.h 27 : * 28 : * @author J. Rydzewski (jr@fizyka.umk.pl) 29 : */ 30 : 31 : #include "Core.h" 32 : 33 : namespace PLMD { 34 : namespace maze { 35 : 36 : /** 37 : * @class Member Member.h "maze/Member.h" 38 : * 39 : * @brief Defines the encoding for a ligand conformation. 40 : * 41 : * The Member class is required by some optimizers. Ligand conformations are 42 : * encoded by a Cartesian translation relative to a ligand conformation from 43 : * the MD simulation. Each translation has a loss (score) which tells how 44 : * preferred is the encoding w.r.t. a chosen loss function. 45 : */ 46 : struct Member { 47 : public: 48 344 : Member() 49 344 : : score(-1), 50 344 : translation({0, 0, 0}) { /* Nothing to do. */ } 51 : 52 : //! Value of the loss function. 53 : double score; 54 : 55 : //! Encoding of a ligand conformation, i.e., its translation. 56 : Vector translation; 57 : }; 58 : 59 410 : inline bool compare(Member& m, Member& n) { 60 410 : return m.score > n.score; 61 : } 62 : 63 : } // namespace maze 64 : } // namespace PLMD 65 : 66 : #endif // __PLUMED_maze_Member_h